Documents
A list of methods and frameworks for XR world anchoring:
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A guide how to setup Airlink between Oculus Quest and PC in 2022:
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Laser scanning and photogrammetry tools:
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Technical documentation of the Masser app:
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A list of asset repositories and tools for creating new assets:
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A list of methods useful in creating physical mockups:
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A list of game engines and graphical frameworks:
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A pamphlet demonstrating the Masser App
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3D models
Karl is a placeholder human we created using the Open-Source software MakeHuman and rigged in Blender:
![](http://www.weebly.com/weebly/images/file_icons/file.png)
digi-mode_-_karl.blend | |
File Size: | 25286 kb |
File Type: | blend |
Image gallery
Webinars
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Use cases
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3D scanning and modelling
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Prototypes and tests
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